![]() ![]() a true embryonic delight, from start to finish. Having mushroomed over seven years of creation during the nineties, the game unintentionally captures the technological (and, why not, cultural) touchstones of each moment the builds were compiled and, as such, joined the iterative dance at its own pace, being caused dramatic overhauls until Sim Lane's streets could be open upon the world and everyone (emphasis on the game's broad demographic reach) were free to build up a personalized American-Dream-Come-True. As the biggest milestone of what can now be viewed as Maxis' own Renaissance Age (along with its old sibling project SimCity 3000), the development history of The Sims is a textbook case of redemptive game design. Oh, it's adorable! Just like a doll's house. Gods, could not they decide upon a single name for this toy? Why, they did! And it was bound to become an absolute PC gaming essential. ![]()
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